[gd_resource type="AudioBusLayout" load_steps=3 format=2]

[sub_resource type="AudioEffectAmplify" id=1]
resource_name = "Amplify"

[sub_resource type="AudioEffectPitchShift" id=2]
resource_name = "PitchShift"

[resource]
bus/1/name = "ball"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = 0.0
bus/1/send = "Master"
bus/1/effect/0/effect = SubResource( 1 )
bus/1/effect/0/enabled = true
bus/1/effect/1/effect = SubResource( 2 )
bus/1/effect/1/enabled = true
